![]() Maybe you could make it so you need to kill enough of an enemy for the Angler, instead of just one. Going back and forth between the Angler and fishing would make Blood Fishing slightly more annoying, as it would require you to go back to the Angler every time you kill an enemy.However, there are two problems I see with your current idea: ![]() I actually really like the presentation of having the Angler sending you to kill these! Some of the Blood Fishing enemies currently feel like they could have just been regular, non-fished-up enemies (to me, at any rate), and this would certainly alleviate that issue. On the topic of the Chum Caster, its current bonus is now replaced with 50% extra fishing power during a Blood Moon, so if you want to get some regular fishing done.Īdditionally, to make this more farmable: And it sparkles a little bit, making it more visible in the deep, dark depths of the night.Īll enemies still have their normal drop tables, allowing you to pick up additional loot. Speaking of the blood, the angle of spray is slightly reduced to allow you to more easily strafe around it. It's no longer invulnerable while spitting blood. This allows you to properly dodge it if you're fast enough. For its spin attack, it fixes on where you are when it starts the attack. It's called the Dreadnautilus, and it's going to murder you to death! I really want its beautiful shell, so you should go kill it for me!"Īdditionally, since the Dreadnautilus is kind of a weird fight, I've reworked it slightly: "Ooooh, you're going to be SO dead! I just learned about this eldritch abomination lurking in the waters of.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |